Friday January 20, 2012, 1pm, UTA 1.208
Elizabeth Churchill
The Science and Design of Internet Experiences
Abstract
As its name suggests, Human Computer Interaction is centrally concerned with understanding how people experience computational technologies, and with designing technologies with peoples' capabilities, characteristics, preferences, passions and proclivities in mind.
In this talk I will discuss the increasingly broad remit of human computer interaction (HCI) as a discipline. This expansion is driven in large part by the proliferation of everyday consumer devices, the applications that are being built for them and the Internet as a far-reaching platform for creation, distribution, recruitment, evaluation and experimentation.
I will talk about some of the projects being conducted by the Internet Experiences Group of Yahoo! Research, and consider the ways in which research, practice and development can and do speak to each other. I will lay out some of the challenges and opportunities we face as HCI researchers, practitioners and students. In the process I will reflect on what are, in my opinion, some familiar terms associated with HCI methods that are in need of a dusting off, among them: user-centered, end-user, interactive, iterative, qualitative, quantitative, scale, sample and population.
Bio
"I am a Principal Research Scientist at Yahoo! Research in Santa Clara, CA, where I manage the Internet Experiences Group. I am also the current Vice President of SigCHI, the ACM's Special Interest Group for Human Computer Interaction.
"My research focus is social media. At the highest level, I am interested in emerging digital media ethnoscapes - the fluid, shifting landscape of people and groups - that make up internet life. I take a human centered approach to design and innovation, and believe that lasting innovations derive from a deep understanding of how technologies are woven into everyday lives. Therefore my work centralizes the influence of social and cultural factors on people's adoption and adaptation of technologies. Over the last decade, I have conducted studies to address how social technologies and social media are created, consumed, adopted and adapted in different regions: in Japan, the US and the UK - and also in virtual worlds. I have designed applications for personal (mobile, desktop) and public space settings.
"My work at Yahoo! Research continues threads that have been previously developed: mediated collaboration, mobile connectivity, transmedia technologies, digital archive and memory, and the development of emplaced media. My work and ideas elaborated in more detail in my written publications, and embodied in technology prototypes and products."
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